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> Pyglibs new version.
Offline RB0
Posted: Apr 17 2008, 06:22 PM
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I am at this time finding it rather hard to make time for pyglibs...
I am also starting to work with pyglet a bit more - and I love the 2d+3d combo it offers.

So I am going to start to try getting a "final" version of the original pyglibs packaged up.
This may not be "the" final version - but it will be at least 0.5, and it will be a while before I get back to it.

But, I know a few people have used this before - and if anyone wants to continue development - just let me know I'll add you to the sourceforge page :)


At this time the features I know are needed are:
refactor gui to a cleaner system,
rewrite the map render/sprite class,
clean up the image class a bit,
clean up rest of code,
document the thing to death ;)


I know there are more features that we all would like to see I just can't remember them all right now.
So if there is anything in particular, let me know now ;)


I think this should not take too long to do, but we'll see.
After this I am planning on building a 3d tile engine, for rts, tbs, or even rpg games.
But it will also allow all the 2d functionality of pyglet as well for all those projects that would want that ;)

This will use pyglet - unless I find I hate it ;)
Thanks for all the help and testing you guys have put into this project - it has been really fun :)

Cya around :)
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